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AI Insights · Timothy · January 2022

Top 5 Jigsaw Puzzle Apps on Android in Latin America in Q4 2021

Discover the performance trends of the top five jigsaw puzzle apps on Android in Latin America during the fourth quarter of 2021, with insights on downloads, revenue, and active users.

Top 5 Jigsaw Puzzle Apps on Android in Latin America in Q4 2021

In the fourth quarter of 2021, the jigsaw puzzle app category on Android in Latin America demonstrated notable performance trends. Below, we delve into the specifics of the top five apps, using data sourced from Sensor Tower.

Magic Jigsaw Puzzles-Games HD by ZiMAD saw fluctuations in its metrics. Weekly revenue peaked at around $528 in mid-October, with a slight decline to $310 by the end of December. Downloads were highest in early October, reaching approximately 130K, before dipping and then rebounding to around 121K in the final week. Active users mirrored these trends, starting at around 506K, peaking at 567K, and ending the quarter at around 518K.

Dino Puzzle from CLEVERBIT maintained a relatively stable performance. Weekly revenue hovered around $123 at the start of the quarter and saw a slight dip to $85 in late November, ending at $114. Downloads remained steady, fluctuating between 15K and 19K, with active users showing a similar pattern, starting at around 24K, peaking at nearly 27K, and closing the quarter at 27K.

Another app from CLEVERBIT, Kids Puzzles, had consistent metrics throughout the quarter. Revenue remained fairly stable, averaging around $50 weekly. Downloads ranged from approximately 6.4K to 8.5K, while active users fluctuated between 27K and 32K.

Jigsaw Puzzles - Puzzle Games by Easybrain experienced a stable revenue trend, averaging about $50 per week. Downloads started strong at around 160K but saw a dip to around 86K in early December, before finishing the quarter at 114K. Active users followed a similar pattern, beginning at approximately 770K, dipping mid-quarter, and ending at 652K.

Lastly, Kid-E-Cats: Sea Adventure Game from DEVGAME KIDS games showed varied performance. Weekly revenue fluctuated, peaking at $58 in late November and ending at $51. Downloads varied between 7.3K and 14.4K throughout the quarter, with active users starting at around 12.6K, peaking at 19K, and closing at 15K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022